Monday 1 October 2012

59. Agile Model


Agile software development is a group of software development methods based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams. It promotes adaptive planning, evolutionary development and delivery, a time-boxed iterative approach, and encourages rapid and flexible response to change. It is a conceptual framework that promotes foreseen interactions throughout the development cycle.

There are many specific agile development methods. Most promote development, teamwork, collaboration, and process adaptability throughout the life-cycle of the project.
Agile methods break tasks into small increments with minimal planning and do not directly involve long-term planning. Iterations are short time frames (timeboxes) that typically last from one to four weeks. Each iteration involves a cross functional team working in all functions: planning, requirements analysis, design, coding, unit testing, and acceptance testing. At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the project to adapt to changes quickly. An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs) at the end of each iteration. Multiple iterations might be required to release a product or new features.
Team composition in an agile project is usually cross-functional and self-organizing, without consideration for any existing corporate hierarchy or the corporate roles of team members. Team members normally take responsibility for tasks that deliver the functionality an iteration requires. They decide individually how to meet an iteration's requirements.

In agile software development, an information radiator is a (normally large) physical display placed in a prominent location in an office, where passers-by can see it, and which presents an up-to-date summary of the status of a software product or products. The name was coined by Alistair Cockburn, and described in his 2002 book Agile Software Development. A build light indicator may be used to inform a team about the current status of their project.

Limitations

There is significant dependence on personal communication and customer collaboration. Agile Modeling disciplines can be difficult to apply where there are large teams (in Agile methodologies 'large' is typically considered as anything more than around 8), team members are unable to share and collaborate on models, or modeling skills are weak or lacking. However, the emergence of cloud modeling offerings that respect the tenets of Agile software development may significantly reduce or even eliminate most of these concerns.


Er Ratnesh Porwal
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